Case Study: Creating 3D Textures from Reference Snapshots

Electronic Arts, Dead Space

Problem:

With limited time and lots of actors to re-create as 3D computer characters.  How do you turn a few reference photos, into a 360 degree texture?

Strategy and Solution:

Cameras were placed in 3D space that approximated the camera positions for the character reference shots.  The snapshots were projected onto a 3D model and used as reference for shaping the head as well as getting color and texture for each region of the face.  A mask was created by rendering a frensel shaded model for each camera view.  On each render completion the images were loaded into Photoshop, and when done instantly composite.

Results:

Utilizing MEL (Maya Embedded Language) with Photoshop Extend Script can create a  a powerful 3D > 2D combination tools.  With one button you can initiate both programs to give unleash the power of rendering directly to Photoshop, for instant image processing.

in: Case Studies

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