Case Study: Exporting animated gifs with localization and strict file size controls.

Case Study: Exporting animated gifs with localization and strict file size controls.

Client:  Good Games Studios Problem: We needed a quick way to create animated gif variation based on existing banner art, while changing elements to 28 different languages. The variations had to follow the animation requirements unique to each piece, and the resulting files sizes had to remain consistent, no matter how simple or complex the …
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Case Study: Flexible Modular solutions for a growing company

Case Study: Flexible Modular solutions for a growing company

Client: SkyComp Inc Problem: PhotoSpot was called in to help quickly create visual data traffic presentations that could enlighten non-technical audiences. Thousands of high resolution images needed to be stabilized, cropped, positioned, and composited for video and stills.  Each project required a different combination of processes so solutions had to be modular but all had to be …
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Case Study: Linking Database, XMP and workflow into one solution.

Case Study: Linking Database, XMP and workflow into one solution.

Client: New Balance Problem: We needed a flexible multi-platform product photography export solution.  It had to seamlessly blend custom XMP data into images that could go from raw Photography to finished image in as few steps as possible.  It needed to be fully integrated across multiple brands and product types with different requirements for both …
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Case Study: Creating 3D Textures from Reference Snapshots

Case Study: Creating 3D Textures from Reference Snapshots

Electronic Arts, Dead Space Problem: With limited time and lots of actors to re-create as 3D computer characters.  How do you turn a few reference photos, into a 360 degree texture? Strategy and Solution: Cameras were placed in 3D space that approximated the camera positions for the character reference shots.  The snapshots were projected onto …
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Case Study: Creating Unlimited Color and Texture Variations

Case Study: Creating Unlimited Color and Texture Variations

  Electronic Arts: Unlimited Texture Variations. (Sorry for the low quality video.) Problem: 1000’s of articles of clothing, accessories, and equipment were needed to fill a virtual Pro shop for a the Tiger Woods PGA tour 2004 video game.  Specific brands wanted their clothing represented as closely as possible in the game, sending us catalogs …
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Creating game ready code from PSD files

Creating game ready code from PSD files

Electronic Arts Problem: How to create an intuative system of texture layering and editing that can be instantly and accurately recreated inside a a console video game.  It has to be easily updated, easily editable, with game ready art and data. Strategy and Solution: Photoshop scripts were used to extract creation information from a PSD …
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Creating Iris Variations for Facial Reconstruction

Creating Iris Variations for Facial Reconstruction

Client: The Center for Alloplastic Facial Reconstruction Problem: They needed a quick way to preview and visualize subtle color size and shape variations in human eyes. Strategy and Solution: A custom UI could blend together existing photoshop color correction features within a single slider control. This allowed for exact color controls per the client’s specifications.  Shape …
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Getting onboard with Social Media

Getting onboard with Social Media

  Need to conect with me? Photo Spot has a Facebook Page!  And a Google+ Page!  and even a Twitter handle!   

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