Creating game ready code from PSD files

Electronic Arts

Problem:

How to create an intuative system of texture layering and editing that can be instantly and accurately recreated inside a a console video game.  It has to be easily updated, easily editable, with game ready art and data.

Strategy and Solution:

Photoshop scripts were used to extract creation information from a PSD that included Blend mode, Layer Position, Crop size, color Mode, rescale value, feature name,  and gradient color blending controls.   Artists could work in a tool they were familiar with.   Images could be exported and game code generated with just one button press.

Results :

Unlimited variety of composite effects to give characters an amazing range of looks.  ”Build a character from 8 to 80!”

in: Case Studies

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