How to create an intuative system of texture layering and editing that can be instantly and accurately recreated inside a a console video game. It has to be easily updated, easily editable, with game ready art and data.
Strategy and Solution:
Photoshop scripts were used to extract creation information from a PSD that included Blend mode, Layer Position, Crop size, color Mode, rescale value, feature name, and gradient color blending controls. Artists could work in a tool they were familiar with. Images could be exported and game code generated with just one button press.
Unlimited variety of composite effects to give characters an amazing range of looks. ”Build a character from 8 to 80!”